Responsibilities
Game Design:
- 3 years experience in UE4. Feature prototyping, level design, greyboxing, block outs.
- One of two designers, focused on systems design.
- Developed and balanced on core gameplay loops, narrative, puzzle design, level design and flow.
- Developed quests and levels to encourage exploration and intuitively guide players.
- Created game design documentation, wireframes, user flows and mockups for both documentation and proof of concept.
Leadership & Collaboration:
- Owned features. Lead teams of artists, coders through iteration and execution.
- Presented ideas and pitches, conducted design reviews and user tests, received and given constructive feedback, and implemented all into designs.